Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: NakenDraugr on September 01, 2012, 03:26:50 PM
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I upgraded to version 2.1.6. But before and after the upgrade (I was prev using 2.1.4), something has gone awry where when I create a widget, it's VERY large and rather difficult to scale down. I tried to just copy other widgets I created before the bug and that works for non-dynamically created aspects. For example, I copied a functioning dropdown, but when the user clicks the dropdown in-game, the sprite rendered is VERY large and I don't know how to scale that.
What could have gone wrong?
And, btw: You've saved me a LOT of time with NGUI -- thank you! Worth every penny spent!
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Check the scales of all objects leading up to your widget -- they must remain at (1, 1, 1), with the sole exception of UIRoot.
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Thank you. I re-loaded Unity and checked -- they were all 1x1x1, but when I created a new widget, it was appropriately sized, so who knows what I was doing. Will create such a widget and see if it keeps the dropdown sprite at the right size.
Keep up the GREAT work!
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Just tested. The widget itself had been sized wrong. It's functioning fine now. Again, tyvm.