TNManager.Instantiate("CreatePlayer", "playerPrefabObject", false, spawn.position, spawn.rotation, TNManager.player.id);
[RCC]
static GameObject CreatePlayer(GameObject go, Vector3 pos, Quaternion rot, int id)
{
go = Instantiate(go, pos, rot) as GameObject;
if (TNManager.player.id == id)
{
localPlayer = go.GetComponent<PlayerController>();
}
AllPlayers.Add(go.GetComponent<TNObject>().ownerID, go.GetComponent<PlayerController>());
return go;
}