Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: maxme on September 06, 2012, 04:17:33 AM

Title: TweenAnimation that follow a "curve" or key point at least
Post by: maxme on September 06, 2012, 04:17:33 AM
Hi,

I would like to animate a NGUISprite, position must follow a simple curve, or at least a bunch of key points (with interpolation) between these, what the easiest method to do that ? Should I wrote a "TweenFollowKeyPoints" class ?
Title: Re: TweenAnimation that follow a "curve" or key point at least
Post by: maxme on September 06, 2012, 05:03:14 AM
It seems the easiest way to do that is to use iTween + iTweenPathEditor