public void OnClick(GameObject go)
{
Debug.Log ("lkjsfdjklfdsjlfdfdl");
if(go.name=="ReplayButton")
{
Debug.Log ("ReplayButton");
}
else if(go.name=="MenuButton")
{
Debug.Log ("MenuButton");
}
else if(go.name=="NextButton")
{
Debug.Log ("NextButton");
}
}
void OnEnable()
{
GameObject go= GameObject.Find ("ReplayButton");
UIEventListener.Add(go).onClick+=OnClick;
/*go= GameObject.Find ("MenuButton");
UIEventListener.Get(go).onClick += OnClick;
go= GameObject.Find ("NextButton");
UIEventListener.Get(go).onClick += OnClick;*/
}