Shader "Unlit/Photoshop Overlay"
{
Properties
{
_MainTex ("Base (RGB), Alpha (A)", 2D) = "" {}
}
SubShader
{
LOD 100
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
Pass
{
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Offset -1, -1
ColorMask RGB
AlphaTest Greater .01
Blend SrcAlpha OneMinusSrcAlpha
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex]
{
Combine Texture +- Primary, Texture * Primary
}
SetTexture [_MainTex]
{
Combine Texture +- previous, Texture * Primary
}
}
}
}