Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: dlewis on September 18, 2012, 08:14:40 PM

Title: Reference...UITexture?
Post by: dlewis on September 18, 2012, 08:14:40 PM
So I've run into a situation where we have a really large image which isn't sliced or tiled and can't fit into the atlas we are using. For now I'm using a UITexture but we need to swap out textures for SD/HD and UITexture/materials don't support that.

Should I put this really large texture in its own atlas with a reference atlas or is there another, better way I should go about it?
Title: Re: Reference...UITexture?
Post by: ArenMook on September 19, 2012, 06:21:05 AM
I suggest writing a very simple to-the-point script that will detect the resolution and set the UITexture's texture on awake.