#pragma strict
enum WereldTrigger{
OnPress,
OnRelease,
}
var trigger : WereldTrigger = WereldTrigger.OnPress;
var scene : String;
function OnPress (isPressed : boolean){
if(this.transform.position.x < 0.001f && this.transform.position.x > -0.001f){
Debug.Log("Position is correct");
if (!isPressed && trigger == WereldTrigger.OnRelease){
Application.LoadLevel(scene);
Debug.Log("Button clicked");
}
}
else{
Debug.Log("Button Swiped");
}
}