if (platform == RuntimePlatform.WindowsPlayer ||
platform == RuntimePlatform.WindowsWebPlayer ||
platform == RuntimePlatform.WindowsEditor)
{
range.x -= 0.5f;
range.y += 0.5f;
}
#if UNITY_FLASH
range
= new Vector4
(0f,0f,64f,64f
); #endif
Transform t = cachedTransform;
int imax = mDrawCalls.size;
for (int i = 0; i < imax; i++)