void OnEnable()
{
NGUITools.SetActive(gameObject, true); //Had to do this because I need the children to be activated for the next functions
RemoveAllGames();
LoadGames();
}
void LoadGames()
{
//Here I insert a lot of objects in the first section of the scrollView
//And now I handle the second section:
if(trueCondition)
{
NGUITools.SetActive(SecondSectionOfTheScrollView, false);
}
}