Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Mervill on October 30, 2012, 02:25:01 PM

Title: UILabel has odd behavior on Android.
Post by: Mervill on October 30, 2012, 02:25:01 PM
Hello Everyone!

I'm in the process of porting my company's game from IOS to Andorid, everything is going well so far except for this odd behavior on UILabels:

(http://i.imgur.com/1S757.png)

The bottom one is the strangest, the blue color is actually the scene background that's behind the purple background (A UISprite). It's as if the white text is acting like a Photoshop mask...  ???

The problem seems to be isolated as I have similar setups throughout my GUI, but only this and a few other labels are experiencing this bug.

Here is the Inspector View (http://i.imgur.com/XDfl5.png) for the Label.

Thanks in advance for the help! If I find a solution I'll post it.

Title: Re: UILabel has odd behavior on Android.
Post by: ArenMook on October 30, 2012, 04:58:42 PM
Very strange. The problem only happens on those devices? I suggest looking at the shader (Unlit/Transparent Colored) -- play with it a bit. Replace it with a Transparent shader, see what effect that has, etc.
Title: Re: UILabel has odd behavior on Android.
Post by: adam718 on October 31, 2012, 04:59:38 AM
It seems quality of font texture changed or compressed low in android device.