using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class RatioFix : MonoBehaviour
{
Resolution[] resolutions;
void Start()
{
StartCoroutine("Do");
}
IEnumerator Do()
{
yield return new WaitForEndOfFrame
();
resolutions = Screen.resolutions;
float targetaspect = 16.0f / 9.0f;
float windowaspect = (float) resolutions[resolutions.Length - 1].width / (float)resolutions[resolutions.Length - 1].height;
float scaleheight = windowaspect / targetaspect;
Camera
[] camArray
= FindObjectsOfType
(typeof(Camera
)) as Camera
[]; //GameObject[] camArray = GameObject.FindGameObjectsWithTag("Respawn");
//Camera[] camArray = GameObject.FindGameObjectsWithTag("Respawn") as Camera[];
//GameObject[] gos = GameObject.FindGameObjectsWithTag("Enemy");
foreach (Camera camera in camArray)
{
if (camera.gameObject.layer != 10)
{
if (scaleheight < 1.0f)
{
Rect rect = camera.rect;
rect.width = 1.0f;
rect.height = scaleheight;
rect.x = 0;
rect.y = (1.0f - scaleheight) / 2.0f;
camera.rect = rect;
}
else
{
float scalewidth = 1.0f / scaleheight;
Rect rect = camera.rect;
rect.width = scalewidth;
rect.height = 1.0f;
rect.x = (1.0f - scalewidth) / 2.0f;
rect.y = 0;
camera.rect = rect;
}
}
}
}
}