if (Localization.instance != null)//It passes this if.. then it's not Localization.instance
{
mList.items.Clear();
for (int i = 0, imax = Localization.instance.languages.Length; i < imax; ++i)
{
TextAsset asset = Localization.instance.languages[i];
if (asset != null) mList.items.Add(asset.name);
}
mList.selection = Localization.instance.currentLanguage;
}