Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Derell Nar on December 05, 2012, 08:58:14 AM
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I've been getting this error for 2 days now...
I have finally figured out what the issue was...!!
In my UI I had this structure
UIRoot
-->Camera
---->Panel1
------>Anchor
-------->Panel2
And I change the ClipRange of Pnael2.
This caused the Game to crash with a "Failed to wait on a semaphore (errno:15)" error if you run the game on iOS with the Unity setting "Fast but no Exceptions"
Here is the Log with the Unity Setting "Safe but Slow":
NullReferenceException
at UIPanel.UpdateDrawcalls () [0x00000] in <filename unknown>:0
at UIPanel.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException
at UIPanel.UpdateDrawcalls () [0x00000] in <filename unknown>:0
at UIPanel.set_clipRange (Vector4 value) [0x00000] in <filename unknown>:0
at MyCodeToChangeClipRange.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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Unfortunately that's some issue deep in Unity and I don't know what causes it, since there is no way to debug it. My suggestion is -- don't turn on any kind of code stripping.
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Aren, I have a similar error except mine doesn't crash the game or anything:
Failed to post to a semaphore (errno:15)
Could this be related to NGUI? I never saw this error before I started using NGUI.
Thanks,
Stephane
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No idea, I've never encountered it.