Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: FizzPow on December 13, 2012, 01:23:29 PM
-
I have tried searching the forums and documentation, but I still don't really understand what the pros/cons are to using or not using Unity Packer? It seems to do the same thing either way, except not using it gets past the 2048 limitation on mobile.
Thanks!
-
Mobiles are still limited by 2048. Unity's texture packer is really bad when it comes to packing long wide or narrow sprites, which is why an alternative was written. I am assuming Unity's built-in solution may get upgraded at some point, so I've left both approaches.
-
I am able to use 4096 textures just fine with mobile devices that support it, like iPad3 & 4. But Unity's packer won't go over 2048, so I am glad you have the option to not use it.
Because it says "if off, use a custom packer" I thought it meant I had to pack them myself using another tool or something. You might want to change the way you are wording that, because I had no idea it just meant to use your packer instead of Unity's. Also, I am surprised you have it set to use Unity's by default when it seems to have multiple issues?
-
It was set to Unity's packer just to be consistent with previous versions.