public float fadeInTime = 0;
private void Start() {
if (fadeInTime > 0) {
iTween.ValueTo(gameObject, iTween.Hash(
"from", 0,
"to", 1,
"time", fadeInTime,
"onupdate", "OnFadeInUpdate"));
}
}
private void OnFadeInUpdate(float amount) {
GetComponent<UIPanelAlpha>().alpha = amount;
}