Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: leonardoaraujo.santos on January 06, 2013, 11:50:03 AM
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Hi guys, I'm creating a mini-map for my game and would like to know How could I use my renderTexture inside a UISprite widget (Actually I'm not certain at all on how to do this)
When I try to add my texture (RenderTexture) on the atlas like other kind of textures, it does nothing....
Thansk in advance!
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An atlas is build of textures, but the renderTexture is a dynamic texture created during runtime.
You have to use UITexture (Simple Texture in Widget Tool) in order to display your texture.
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Thanks it works!