using UnityEngine;
using System.Collections;
public class DiskController : MonoBehaviour {
public Camera GuiCam;
public Transform lookatObject;
private bool isPressed = false;
void OnPress(bool pressing){
Debug.Log ("pressing = "+ pressing);
isPressed = pressing;
}
void OnDrag(Vector2 delta){
if(isPressed){
Ray ray = GuiCam.ScreenPointToRay(delta);
RaycastHit hit;
if(Physics.Raycast(ray, out hit)){
lookatObject.transform.position = hit.point;
}
}
}
}