using UnityEngine;
using System.Collections;
using TNet;
public class Jumpgate : MonoBehaviour {
public GameObject jumpTarget;
public int jumpChannel;
void Start ()
{
}
void OnTriggerEnter (Collider col)
{
Debug.Log("Entered gate to: " + jumpTarget.name);
if ( jumpTarget != null && jumpChannel >= 0 ) {
//TNManager.LeaveChannel(); //didn't fix looping error
TNManager.BeginSend(Packet.RequestCloseChannel); // DID fix looping error
TNManager.EndSend();
TNManager.JoinChannel(jumpChannel, jumpTarget.name);
}
}
}