Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Jason on May 06, 2012, 08:28:30 AM
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Good morning! (Am I the first trouble maker of the day? :)
With Aren's help I was able to implement scaling using clipped panels. Many thanks again, ArenMook!
However, I encountered another complication: scaling applied on the clipped plane produced unexpected results. I only stretched the panel horizontally a little, and the clip box seemed to have shifted a lot. The worst part is that the contents of the entire panel are no longer clipped properly. Rather, they appear/disappear as one unit.
Is it just me (again)?
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You need to scale uniformly -- that is, X, Y and Z all must have the same value. I won't get into a lengthy explanation (and my own bitchin' on the issue from 3 years ago), but this is a problem with how Unity combines its scale components.
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I see. How strange! I wonder which Linear Algebra textbook the Unity team used ...
Thanks again!