using UnityEngine;
[RequireComponent
(typeof(UISlider
))] public class SavedSlider : MonoBehaviour
{
public string key = "My Slider";
UISlider mSlider;
void Awake ()
{
mSlider = GetComponent<UISlider>();
mSlider.sliderValue = PlayerPrefs.GetFloat(key, 0f);
mSlider.onValueChange = OnSliderChange;
}
void OnSliderChange (float val)
{
PlayerPrefs.SetFloat(key, val);
}
}