void Update ()
{
if (mAnim != null && mAnim.enabled && mAnim.isPlaying) return;
if(containingAnim != null && containingAnim.enabled && containingAnim.isPlaying)
return;
if(frameSnapped) return;
if(snapOnlyOneFrame)
{
frameSnapped = true;
}
///I frame snap so that when the container to all the UIAnchors(this is my panel actually) is enabled from a play animation it will do one frame run through of the snapping code and then not do the anchors anymore... allowing for anims and such. Make sure to not have static'd or selected the fill options on your panel or else you may have some mid frame lockups for your assets. Aka the colliders will move but the drawn images might be stuck.(at least thats what I found)
.....rest of code