public static int terrain_i;
public static int vegetation_i;
public static GameObject[] ter_position;
public static GameObject[] veg_position;
void Start (){
ter_position = GameObject.FindGameObjectsWithTag("ter_position");
for (var i =0; i < ter_position.Length; i ++){
terrain_i = i;
TNManager.Create (terrains [Random.Range (0, terrains.Length)], ter_position[i].transform.position, ter_position[i].transform.rotation);
}
veg_position = GameObject.FindGameObjectsWithTag("position");
for (var i = 0; i < veg_position.Length; i++) {
vegetation_i = i;
TNManager.Create (vegetation [Random.Range (0, vegetation.Length)], veg_position[i].transform.position, veg_position[i].transform.rotation);
}
}