Support => NGUI 3 Support => Topic started by: Dark Acre Jack on February 08, 2013, 04:40:16 AM
Title: Using TweenColor.Begin with Loop/PingPong
Post by: Dark Acre Jack on February 08, 2013, 04:40:16 AM
Hello! Is there any way to use TweenColor.Begin and have it loop/pingpong rather than just do a linear change?
To be clear I'm asking about using the static call, I know it's possible by attaching the script component to the target gameObject but I'd like to avoid that if possible.
Cheers! 8)
Title: Re: Using TweenColor.Begin with Loop/PingPong
Post by: dlewis on February 08, 2013, 08:21:37 AM
Have you tried capturing the tweener it returns and modifying the loop type from there? No idea if it will actually work but it's where I would start.