Tasharen Entertainment Forum

Support => TNet 3 Support => Topic started by: duotemplar on February 19, 2013, 12:28:38 AM

Title: Does TNet suit for MMORPG?
Post by: duotemplar on February 19, 2013, 12:28:38 AM
hi, everybody!

I want to try this package for some multiplayer games.I read some docs but still have some confuse.What I want to ask is this package suitable for dev MMORPG or SNS game?You know like the game "Clash of Clans" or "WOW". Can this package easy to communicate with my own database server?
Title: Re: Does TNet suit for MMORPG?
Post by: blueskined on February 19, 2013, 12:46:21 AM
I don't think it will work on WOW, the scale is enormous!
but sure perfect ok for clash of clans.
Title: Re: Does TNet suit for MMORPG?
Post by: EricL on March 28, 2013, 04:06:32 AM
I would like a detailed answer to this question as well. Would TNet work well for an authoritative role playing server that holds hundreds of players at a time? If so, what makes it stand out (besides being elegantly written) compared to the other popular networking suites (e.g. Smartfox, Photon, uLink, etc.)?
Title: Re: Does TNet suit for MMORPG?
Post by: ArenMook on March 28, 2013, 03:27:36 PM
The system's design is the ultimate appeal. Any system, provided it's not written poorly, can support hundreds of players. In the end it all comes down to two things -- how much bandwidth you're using, and how much you want the server to handle. Offloading as much as you can onto the clients is the easiest way to decrease the load.
Title: Re: Does TNet suit for MMORPG?
Post by: VicToMeyeZR on April 01, 2013, 10:51:05 AM
To add to this idea.  Can the server apps support Linux?  Also, can multiple intsances of the standalone server communicate with each other or with a master controller?

Looking at purchasing a networking package for unity and trying to find the best one.  I am also looking at SmartFox, but its pretty expensive for a lonely guy..

Thanks.  btw I love NGUI!  :)
Title: Re: Does TNet suit for MMORPG?
Post by: ArenMook on April 01, 2013, 04:12:38 PM
Anything that can compile or run C#/Mono is capable of running TNet. In Linux, just use Mono to launch the server (mono tnserver.exe).

Yes, you can have multiple servers communicate with a master server. I am actually doing that for my game. I have a central lobby server executing with only the lobby port (located on the Amazon EC2 cloud), and actual game servers registering with this lobby server (that can be anywhere and hosted by anyone).