Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: DarJam on February 20, 2013, 11:14:24 AM
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Hi, I'm new to NGUI and i am experimenting with it for menus for my iOS games. I have followed the Basic video as a guide. When i run it in Unity player it looks good. When i compile to Xcode and run it on the device (iPad and iPhone3GS) it looks poor and as though it's been scaled upwards-and is grainy.
On my UIRoot I do not have scale automatically checkbox, I have "ScalingHeight", "Manual Height", "Minimum Height", "Maximum Height". I have tried changing these values but nothing seems to affect the final product. The quality is slightly better than on Unity Remote.
What am i doing wrong ?
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DarJam, it would be great to see a screenshot or a two. And can you mention your metrics used in Manual Height/Min/Max Height? More info would surely help to help you.
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Sounds like you have an old version, if you have the automatic scaling checkmark.
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Good call, My two screenshots show: IMG_039 shows the output from Unity Play, the second shows the output on my iPad. The quality is noticeably worse on the iPad. Why is this so ?
My settings on UIRoot were: Manual Height =1536, Min Height=320, Max Height =1536, Scaling Style=FixedSize
I set these to all 1536 and 2048, changed scaling style to FixedSizeOnMobiles but it makes no difference to what values i set, it still looks rubbish ! My game will be portrait mode only.
Have i got these values wrong ? Please help ! Thanks.
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Even your ball looks extremely pixelated. Check your quality settings, you may be reducing texture size.
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Thank you for the suggestion, that is what the problem was - it was set to fastest. I had no idea this menu option even existed! I've set it to Good quality and looks much better.
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Even your ball looks extremely pixelated. Check your quality settings, you may be reducing texture size.
Where is this Quality settings?
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Edit -> Project Settings -> Quality