public class SpriteMatchTextLenght : MonoBehaviour
{
public UILabel textToMatch;
public UISprite slicedTexture;
public float yOffset;//273
void OnGUI ()
{
Vector3 textScale = textToMatch.transform.localScale;
Vector3 textRelSize = textToMatch.relativeSize;
Vector3 slicedScale = slicedTexture.transform.localScale;
slicedScale.y = (textScale.y*textRelSize.y)+yOffset;
slicedTexture.transform.localScale = slicedScale;
Debug.Log(slicedScale.y);
}
}