using UnityEngine;
public class LevelPercentage : MonoBehaviour
{
[SerializeField] UISlider mSlider = null;
UILabel mLabel;
void Awake ()
{
mSlider = GetComponent<UISlider>();
mSlider.eventReceiver = gameObject;
mLabel = GetComponent<UILabel>();
}
void OnSliderChange (float val)
{
mLabel.text = val.ToString ();
}
}