int count = reader.ReadInt32();
for (int i = 0; i < count; ++i)
{
ChannelObject _newChannelObject
= new ChannelObject
(); int channelID = reader.ReadInt32();
NGUIDebug.Log("Reader-Channel ID: " + channelID);
int playerCount = reader.ReadInt32();
NGUIDebug.Log("Reader-Player Count: " + playerCount);
bool password = reader.ReadBoolean();
NGUIDebug.Log("Reader-Password: " + password);
bool isPersistent = reader.ReadBoolean();
NGUIDebug.Log("Reader-Is Persistant: " + isPersistent);
string level = reader.ReadString();
NGUIDebug.Log("Reader-Level: " + level);
}