Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: chetanmrane on March 20, 2013, 04:11:48 AM
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Hi,
I am facing clipping issue because of OpenGL ES 1.x.
The clipping works fine with OpenGL ES 2.0
So i dig lot into the forum and found one alternative to my problem...using secondary camera i can achieve scrolling without clipping
My doubt is ...
Can i add two different scrolling bars on single NGUI Page, i mean multiple View Camera ?
What would be the best practise?
Below is basic Ngui Structure i am following:
UIRoot 1
|- 2D Camera [NGUI Layer]
|- Anchor
|- Panel A
|- Tile Sprite (with box collider and UIDrag Camera)
|- TopLeft
|- BottomRight
|- Panel B
|- Tile Sprite (with box collider and UIDrag Camera)
|- TopLeft
|- BottomRight
UIRoot 2
|- View Camera (with UIDraggable camera and UIViewPort) [default layer]
|- Anchor
|- Offset Panel (with UITable)
|- item
|- item
|- item
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GLES 1.1 = no shaders.
No shaders = no clipping.
It's a simple as that.
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Thanks ArenMook for your reply
agreed that GL 1 is not supporting clipping
but for that, i am using alternate soultion of secondary camera as in NGUI sample example
my q's is can i used multiple View Cameras for multiple scroller one is horizontal and other is vertical?
if so, then what would be the best heirachy to use it?