Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: jeldrez on March 22, 2013, 07:57:28 AM
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Hi,
I just was wondering if someone is using plugins for NGUI. I found this ones:
HUD Text (https://www.assetstore.unity3d.com/#/content/3831) - Display info above characters head.
RetinaPro (http://u3d.as/content/oe-fun-inc-/retina-pro-for-ngui/48W) - For switching atlas between devices.
Align Editor 2 (http://u3d.as/content/equilibre-games/align-editor-2/1Am) - To align assets, it has some conflicts with the transparent images (http://www.equilibre-games.fr/2012/06/assets/aligneditor/ngui-and-align-editor/), but apparently it works to arrange the widgets.
Inspector++ (https://www.assetstore.unity3d.com/#/content/3598) -
NData (https://www.assetstore.unity3d.com/#/content/2995) - Use MVVM pattern for NGUI
FastGUI (https://www.assetstore.unity3d.com/#/content/4895) - Export from photoshop to NGUI all the widgets made with the design
Win7Multitouch (https://www.assetstore.unity3d.com/#/content/4494) - Supports touch on Win7
KGGMapSystemNGUI (https://www.assetstore.unity3d.com/#/content/7520) - NGUI plugin for KGGMapSystem (Requires KGFMapSystem)
NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)
UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)
GUI Guides (https://www.assetstore.unity3d.com/#/content/2656) - Just what it said. Guides to use on Unity like in Photoshop.
NGUI Depth Manager (https://www.assetstore.unity3d.com/#/content/8722) - To arrange depth between atlases in specific UIRoots
Atlas3D Toolkit for NGUI (https://www.assetstore.unity3d.com/#/content/10441) - Use Atlases for meshes, using 1 draw call
RPG Dialog (https://www.assetstore.unity3d.com/#/content/10204) - It's what it said.
xARM: Aspect and Resolution Master (https://www.assetstore.unity3d.com/#/content/10563) -Real preview at different resolution, physical size, etc. without building to device.
Color-Blind Utility (https://www.assetstore.unity3d.com/en/#!/content/17418) - Easily add Color-blind support to interfaces created with NGUI, this add-on allows you to assign alternate colors and sprites from an atlas to UISprites, as well as colors and fonts to UILabels.
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I'm the author of the RetinaPro Unity3D plugin and thank you for the kind words! There is a thread over on the Unity3D forums if anyone needs additional help with it. I can also be reached via the support email address in the readme.txt (contained in the RetinaPro package).
http://forum.unity3d.com/threads/170634-RetinaPro-for-NGUI-Easy-management-of-multiple-devices-amp-pixel-screen-resolutions (http://forum.unity3d.com/threads/170634-RetinaPro-for-NGUI-Easy-management-of-multiple-devices-amp-pixel-screen-resolutions)
Cheers,
Ian Dunlop
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I just found this plugin, looks really good, this should be integrated into NGUI or Unity 5.
GUI Guides (https://www.assetstore.unity3d.com/#/content/2656)
(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/fa0d2fb3-bb95-43a7-92ba-818c807f6748_scaled.jpg)
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Would you mind to add these to the list?
NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)
UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)
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Would you mind to add these to the list?
NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)
UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)
;)
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NGUI Depth Manager
(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/22bc008a-d839-4d6f-b909-6f9889c188f5_scaled.jpg)
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Maybe this will interest somebody doing games on mobile with NGUI.
Atlas3D Toolkit for NGUI (https://www.assetstore.unity3d.com/#/content/10441)
Atlas3D Toolkit is a plugin for NGUI and lets you use NGUI Atlas to texture any mesh in Unity
and have 1 drawcall with dynamic meshes. Additionally you can add and repair unity lightmapping to use 1 drawcall on Unity Free.
Edit:
There is new version 1.2 available at the AssetsStore
Simplified usage, single component, dynamic meshes creation, bugfixes
Check the tutorial and video (http://tracki.pl/atlas3d)
(http://tracki.pl/atlas3d/images/CardsExampleScr2small.jpg)
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I've created an Editor Extension to get a real preview at different resolution, physical size, etc. without building to device (+ it can export screenshots).
xARM: Aspect and Resolution Master (https://www.assetstore.unity3d.com/#/content/10563)
It works with NGUI and all other Unity Extensions.
Please consider to add it to the list. Thanks.
(http://flyingwhale.de/xARM/xARM%20Layout%20Default%20NGUI.png)
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Added Color-Blind Utility (https://www.assetstore.unity3d.com/en/#!/content/17418).