Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: jeldrez on March 22, 2013, 07:57:28 AM

Title: NGUI Plugins
Post by: jeldrez on March 22, 2013, 07:57:28 AM
Hi,
I just was wondering if someone is using plugins for NGUI. I found this ones:


HUD Text (https://www.assetstore.unity3d.com/#/content/3831) - Display info above characters head.


RetinaPro (http://u3d.as/content/oe-fun-inc-/retina-pro-for-ngui/48W) - For switching atlas between devices.


Align Editor 2 (http://u3d.as/content/equilibre-games/align-editor-2/1Am) - To align assets, it has some conflicts with the transparent images (http://www.equilibre-games.fr/2012/06/assets/aligneditor/ngui-and-align-editor/), but apparently it works to arrange the widgets.


Inspector++ (https://www.assetstore.unity3d.com/#/content/3598) -


NData (https://www.assetstore.unity3d.com/#/content/2995) - Use MVVM pattern for NGUI


FastGUI (https://www.assetstore.unity3d.com/#/content/4895) - Export from photoshop to NGUI all the widgets made with the design


Win7Multitouch (https://www.assetstore.unity3d.com/#/content/4494) - Supports touch on Win7


KGGMapSystemNGUI (https://www.assetstore.unity3d.com/#/content/7520) - NGUI plugin for KGGMapSystem (Requires KGFMapSystem)


NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)


UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)


GUI Guides (https://www.assetstore.unity3d.com/#/content/2656) - Just what it said. Guides to use on Unity like in Photoshop.


NGUI Depth Manager (https://www.assetstore.unity3d.com/#/content/8722) - To arrange depth between atlases in specific UIRoots


Atlas3D Toolkit for NGUI (https://www.assetstore.unity3d.com/#/content/10441) - Use Atlases for meshes, using 1 draw call


RPG Dialog (https://www.assetstore.unity3d.com/#/content/10204) - It's what it said.


xARM: Aspect and Resolution Master (https://www.assetstore.unity3d.com/#/content/10563) -Real preview at different resolution, physical size, etc. without building to device.

Color-Blind Utility (https://www.assetstore.unity3d.com/en/#!/content/17418) - Easily add Color-blind support to interfaces created with NGUI, this add-on allows you to assign alternate colors and sprites from an atlas to UISprites, as well as colors and fonts to UILabels.
Title: Re: NGUI Plugins
Post by: iandunlop_oefun on March 31, 2013, 07:19:44 PM
I'm the author of the RetinaPro Unity3D plugin and thank you for the kind words! There is a thread over on the Unity3D forums if anyone needs additional help with it. I can also be reached via the support email address in the readme.txt (contained in the RetinaPro package).

http://forum.unity3d.com/threads/170634-RetinaPro-for-NGUI-Easy-management-of-multiple-devices-amp-pixel-screen-resolutions (http://forum.unity3d.com/threads/170634-RetinaPro-for-NGUI-Easy-management-of-multiple-devices-amp-pixel-screen-resolutions)

Cheers,
   Ian Dunlop
Title: Re: NGUI Plugins
Post by: jeldrez on May 31, 2013, 11:21:26 AM
I just found this plugin, looks really good, this should be integrated into NGUI or Unity 5.


GUI Guides (https://www.assetstore.unity3d.com/#/content/2656)


(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/fa0d2fb3-bb95-43a7-92ba-818c807f6748_scaled.jpg)
Title: Re: NGUI Plugins
Post by: hjupter on June 01, 2013, 07:47:36 PM
Would you mind to add these to the list?

NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)

UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)
Title: Re: NGUI Plugins
Post by: jeldrez on June 03, 2013, 11:13:04 AM
Would you mind to add these to the list?

NJG MiniMap (https://www.assetstore.unity3d.com/#/content/8339) - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here (http://www.tasharen.com/forum/index.php?topic=4039.msg21134)

UI Damage (http://www.tasharen.com/forum/index.php?topic=4463.0) - Damage indicators, screen flash and shake. More info here (http://www.tasharen.com/forum/index.php?topic=4463.0)


 ;)
Title: Re: NGUI Plugins
Post by: jeldrez on June 16, 2013, 08:21:39 AM
NGUI Depth Manager

(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/22bc008a-d839-4d6f-b909-6f9889c188f5_scaled.jpg)
Title: Re: NGUI Plugins
Post by: tra on August 03, 2013, 08:48:28 AM
Maybe this will interest somebody doing games on mobile with NGUI.

Atlas3D Toolkit for NGUI (https://www.assetstore.unity3d.com/#/content/10441)

Atlas3D Toolkit is a plugin for NGUI and lets you use NGUI Atlas to texture any mesh in Unity
and have 1 drawcall with dynamic meshes. Additionally you can add and repair unity lightmapping to use 1 drawcall on Unity Free.

Edit:
There is new version 1.2 available at the AssetsStore
Simplified usage, single component, dynamic meshes creation, bugfixes
Check the tutorial and video (http://tracki.pl/atlas3d)

(http://tracki.pl/atlas3d/images/CardsExampleScr2small.jpg)
Title: Re: NGUI Plugins
Post by: Thavron on March 10, 2014, 05:53:45 AM
I've created an Editor Extension to get a real preview at different resolution, physical size, etc. without building to device (+ it can export screenshots).

xARM: Aspect and Resolution Master (https://www.assetstore.unity3d.com/#/content/10563)

It works with NGUI and all other Unity Extensions.
Please consider to add it to the list. Thanks.

(http://flyingwhale.de/xARM/xARM%20Layout%20Default%20NGUI.png)
Title: Re: NGUI Plugins
Post by: jeldrez on September 02, 2014, 02:31:54 PM
Added Color-Blind Utility (https://www.assetstore.unity3d.com/en/#!/content/17418).