void OnHover (bool isOver) {
if (isOver)
{
Debug.Log("true");
Target.GetComponent<UISpriteAnimation>().enabled = true;
Intermediaire
.transform.localScale = new Vector3
(0
.125f, 0
.125f, 1
.0f
); Intermediaire
.transform.localPosition = new Vector3
(-35
.0f, 13
.0f,
-13
.0f
); }
else
{
Debug.Log("false");
Target.GetComponent<UISpriteAnimation>().Reset();
Target.GetComponent<UISpriteAnimation>().enabled = false;
}