void OnNetworkPlayerJoin (Player p) {
Debug.Log("Player: " + p.name + " joined.");
Debug.Log("OnNetworkPlayerJoin: " + "numPlayers: " + TNManager.players.size);
}
void OnNetworkJoinChannel (bool success, string messgae) {
if (success) {
TNManager.playerName = TNManager.player.name + TNManager.player.id;
}
}
void OnNetworkPlayerRenamed ( Player p, string previous) {
Debug.Log("New name: " + p.name + " - Old Name: " + previous);
foreach (Player x in TNManager.players) {
Debug.Log("PlayerList: " + x.name);
}
}