using UnityEngine;
using System.Collections;
public class LevelModifier : MonoBehaviour {
public UIInput uii;
void Start () {
uii = GetComponent<UIInput>();
}
void OnSubmit(){
if(uii.text == "loadLevel 0"){
Application.LoadLevel(0);
}else if(uii.text == "loadLevel 1"){
Application.LoadLevel(1);
}else if(etc,etc){
}
}
}