using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Pokemon : MonoBehaviour {
public List<string> Starters;
public string pokeInt;
public UISprite BulbasaurIcon;
// Use this for initialization
void Start () {
Starters.Add("Bulbasaur");
Starters.Add("Charmander");
Starters.Add("Squirtle");
}
// Update is called once per frame
void Update () {
}
public void OnSelectionChange(string mSelectedItem) {
if(Starters.Contains(mSelectedItem)) {
Debug.Log("Changing Starter");
pokeInt = mSelectedItem;
BulbasaurIcon.spriteName = pokeInt;
}
}
}