Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: leegod on May 03, 2013, 06:50:21 PM
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Hi.
So for developing android game, screen resolution is very annoying problem even if start develop.
I use LG Optimus G, its resolution is 768 * 1280, most recent ones(Galaxy S4, etc) is 1920 *1080 (Full HD),
whereas olders are 480 * 800, even lowers.
So how deal this problem?
At unity, after switch platform to Android, at game screen, there is some resolution options, but my monitor is 2560 * 1080, which even can't properly show 800 * 1280 portrait because of lack of vertical resolution.
Anyway, even if I make android game's GUI based on 480 * 800 at unity, how can I know it shows exactly same ratio and position I intended at other resolution android devices?
How deal this problem?
Thanks.
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The 3 main things are UIAnchor, UIStretch and SD/HD/Other atlases.
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The 3 main things are UIAnchor, UIStretch and SD/HD/Other atlases.
hi,
if that for ngui? Is there a tutorial or example source implemented it?
What if not using ngui?
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There is a video tutorial on how to deal with various screen sizes.