Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: ntopia on May 10, 2013, 03:40:02 AM
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Hello. I'm using NGUI 2.6.1e & Unity 4.1.2f1.
When I use UISprite in type of Filled|Sliced|Tiled (not Simple), padding of sprite doesn't applying.
Is this a bug?
How am I supposed to do?
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Padding only affects simple sprites, so it's not a bug.
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but why??
Padding is UIAtlas.Sprite's attribute, not UISprite's attribute.
I think that it affects every sprites no matter what type it is.
I want to know why, please.
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And how would you use it with those types of sprites? I see no practical use for it. With simple sprites it's used to align sprites when you make them pixel perfect -- something you mainly need for animated sprites.