void OnClick()
{
if (PhotonNetwork.connectionState == ConnectionState.Connected)
{
m_playerName = input.text;
Debug.Log(m_playerName);
Messenger.Broadcast("SetPlayerName", m_playerName);
NGUITools.SetActive(thisMenu, false);
Debug.Log("Beggining");
NGUITools.SetActive(nextMenu, true);
NGUITools.SetActive(nextMenu1, true);
NGUITools.SetActive(nextMenu2, true);
Debug.Log("End");
}
}