Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: Crazy Robot Games on May 22, 2013, 03:21:32 PM
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Hello,
I'm making a mobile game with multiplayer. I have some questions about TNet.
1) If I set up a dedicated server, all devices (Amazon Kindle, Android, iOS, Nook) can all connect and play together (Cross-platform) via the internet?
2) What is the maximum amount of players for each game if there is one?
Thanks,
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1. Yup. That's what I did with starlink.
2. The only limit is your hardware, but you won't be able to get over ~3000-4000 per server due to system limitations.
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You won't be able to get over ~3000-4000 per server due to system limitations.
I am using a Login server which redirects people to different servers so everyone is not on one server all the time. Pretty sure the same thing you do in Windward if I am not mistaken.
But what happens when the Login server hits the 3000-4000 cap? Will people just not be able to connect to the network at all until other people quit or join a different server?
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Pretty much, yes. This is why MMOs use server clusters instead. You always get redirected to an actual game server. They may communicate with each other though.
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Pretty much, yes. This is why MMOs use server clusters instead. You always get redirected to an actual game server. They may communicate with each other though.
Since I do not have 4000 people to test with, what does actually happen when you attempt to login to a max capacity server? Does it just fail to connect, attempt to reconnect for X seconds and then timeout?
Easiest solution I can think of is just to implement a queue based system for logging into it. Or is there a more efficient way that I am missing?
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I can't give you a concrete answer here as what happens in these situations is up to the operating system. Yes, queuing system is the way to go.