Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: laurentl on May 25, 2013, 10:12:36 PM
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I'm making heavy use of ActiveAnimation because .Play(anim, clipname, direction, show?, hide?) is just awesome.
Now I see there is a Reset function but not as a static. Is there something else that allows me in one line, without weird referencing to reset animation to 0 ?
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ActiveAnimation.Play() will reset the animation if it needs to, but you can always just GetComponent<ActiveAnimation>().Reset().