void OnClick()
{
TNObject tno = GetComponent<TNObject>();
tno.Send("PlayerSelected", Target.All, checkbox.isChecked);
//networkView.RPC("PlayerSelected", RPCMode.All);
}
[RFC]
void PlayerSelected(bool bIsChecked)
{
if (bIsChecked)
{
checkbox.isChecked = true;
gameSetupScript.playerHost = playerClass;
}
else
{
checkbox.isChecked = false;
gameSetupScript.playerHost = PlayerClass.None;
}
}