Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: agentsmith666 on June 05, 2013, 10:20:00 PM
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I have a button that when pressed brings up a menu that covers a large portion of the screen. It's in front of the player's controls. This menu can scroll up and down however any clicks/taps on the Menu UI the buttons underneath also receive them. Is there a setting (layer, z-axis, etc) that I can give the menu to take the clicks/taps and block them from going through to the other buttons or do I have to disable the buttons (lame) while the Menu is displayed?
Thanks.
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Add a collider to the window's background. Collider will intercept the events.
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Hmm still doesn't work; they're of the same atlas and currently the same z-axis. I tried playing the z-axis and nothing. I even made the collider on the background 10 times larger and nothing. I tried it as a trigger and a normal collider. Any ideas?
Anchor
--> Panel
--> Background (has collider)
--> Button ( I can press it; works normally )
--> Panel
--> Button ( also works but I want to block )
Update 1:
When I put the collider on the Panel that has the background it blocks on clicks on the background but they still go through to the other panel with the button
Update 2:
It appears that by default but when I add an NGUI button to a panel it adds a collider at Z=-2. If I put the background collider -3 then it blocks it.. Why is NGUI putting the button colliders at z = -2? Should I change them all to zero?
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This is why I said "background" not "panel".
When you add a collider to the background, it will use only the background's Z to determine its offset.
When you add a collider to the panel, it will calculate the Z based on ALL the widgets present within the panel.
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I did add it to the background and didn't work. I added it to he panel and it works. If I understand you correctly I should re-add it to the background, remove it from the Panel, and check the z-axis'?
Update 1:
It's working. Thanks.