#pragma strict
class UIManagerClass extends MonoBehaviour
{
private static var Instance : UIManagerClass = null;
var panelState : boolean;
public static function GetInstance() : UIManagerClass
{
if(Instance == null)
var UIManager : GameObject;
UIManager
= new GameObject
("uimanager"); Instance = UIManager.AddComponent(UIManagerClass);
return Instance;
}
private function UIManagerClass ()
{
Debug.Log(panelState);
if (!panelState)
Debug.Log("panel off");
}
}