// Scale the highlight sprite to envelop a single item
float scaleFactor = 2f * atlas.pixelSize;
mHighlight
.cachedTransform.localScale = new Vector3
( x - (bgPadding.x + padding.x) * 2f + (hlsp.inner.xMin - hlsp.outer.xMin) * scaleFactor,
fontScale + hlspHeight * scaleFactor, 1f);