Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: duncanx on July 02, 2013, 02:28:05 AM
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Just a simple squared sprite that I am stretching to fill an area. It has a pixel border added to it. It's not in the source file. I read about this issue for tiledsprites, but the solution didn't work for a regular sprite. I couldn't find a solution for a regular sprite.
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It's most likely the result of pixel filtering. That's just how filtering works. Use a sliced sprite with a 1 pixel border instead if you need to stretch something.