Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: ChrisR on July 11, 2013, 09:09:34 AM
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Hey all,
Wondering if it's possible to expose the material controls in the animation window when you're creating an animation for a UITexture gameobject? Reason for this is that we want to make a combined prefab with a UITexture object and Particle object, and we'd like to keep as much inside NGUI as possible.
(The UITexture is setup by assigning a material to it's material slot, so it's not generating a dynamic material right now.)
Thanks very much for any help!
Regards,
Chris
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I suggest you write an intermediate script for that with a public variable (public Texture tex; for example), and animate that. In that script's update function, simply set the UITexture's mainTexture every Update if it changes.
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Hey Aaron,
Thanks for that! Will get one of our coders to write it like you suggested.