Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: eucryptic on July 18, 2013, 01:33:25 AM
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I started using UISpriteAnimation and noticed that unlike the rest of NGUI, it uses Time.deltaTime and thus is affected by Time.timeScale.
Is this a design decision, or a leftover from something? Is there some other class I should be using?
For now I've made my own UISpriteAnimation that is identical but inherits from IgnoreTimeScale.
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No particular reason behind it. Probably leftover.