int n = 0;
for(int i=0; i<maxLevels; i++)
{
if(n <= Misc.getMaxLevel())
{
//NGUITools.SetActiveChildren(planetButton[n], true);
planetButton[n].collider.enabled = true;
Misc.setStartSpawnerIndex(0);
Misc.setStartRound(1);
}else{
//NGUITools.SetActiveChildren(planetButton[n], false);
planetButton[n].collider.enabled = false;
}
n++;
}