Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: hjupter on August 12, 2013, 04:10:19 PM

Title: [Released] Ultimate Input
Post by: hjupter on August 12, 2013, 04:10:19 PM
Ultimate Input is a NGUI input and label extender adding those missing features that a regular input have like:

Asset Store Link (https://www.assetstore.unity3d.com/#/content/10047)

Demo (http://www.ninjutsugames.com/unityassets/ultimateinput/)

- Copy, cut, paste, select all.
- Mouse Text selection
- Click + Shift selection
- Arrow + Shift selection
- Arrows navigation
- Start and home button.
- Right click menu and more
- Text cursor
- Custom carat
- Carat blink
- Carat color
- Carat tweening
- Compatible with Unity 3.5.7 and Unity 4.x indie or pro
- And more...

All you need to do is to attach UIInputExtended class to your UIInput GameObject or UILabelExtended to your UILabel GameObject and hit play!

(https://dl.dropboxusercontent.com/u/15430660/ultimateinput/01.jpg)

(https://dl.dropboxusercontent.com/u/15430660/ultimateinput/02.jpg)

(https://dl.dropboxusercontent.com/u/15430660/ultimateinput/03.jpg)

(https://dl.dropboxusercontent.com/u/15430660/ultimateinput/04.jpg)

(https://dl.dropboxusercontent.com/u/15430660/ultimateinput/05.jpg)
Title: Re: [Released] Ultimate Input
Post by: ArenMook on August 12, 2013, 04:12:22 PM
Nice, HJ!
Title: Re: [Released] Ultimate Input
Post by: hjupter on August 15, 2013, 07:54:12 PM
Nice, HJ!
Thank you Mike!
Title: Re: [Released] Ultimate Input
Post by: hjupter on August 15, 2013, 07:54:58 PM
Updated demo link (http://www.ninjutsugames.com/unityassets/ultimateinput/)
Title: Re: [Released] Ultimate Input
Post by: pahe on September 18, 2013, 05:05:00 AM
I would like to know if this is also compatible with mobile (iOS and Android at least).
Title: Re: [Released] Ultimate Input
Post by: VoyagerGames on November 27, 2013, 11:41:15 AM
Does this work in Windows builds?

I'm running the latest version from the asset store with NGUI 2.7. It works great in the editor, but appears not to work at all in Windows desktop builds (I'm running Windows 7 and Unity 4.3). Specifically, new lines don't work (the input just loses focus, like a normal input), the UITextCursor can't really highlight text in a consistent way, the carat can't be moved with arrow keys, etc.

Does anyone have any ideas why this might be?