[TNet] Failed to call RFC #10 on <null>: failed to convert parameters
Expected args: System.String, UnityEngine.Vector3, UnityEngine.Quaternion
Received args: UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00063] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:192
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115
at TNet.UnityTools.ExecuteFirst (TNet.List`1 rfcs, Byte funcID, System.Object& retVal, System.Object[] parameters) [0x0003e] in D:\_Programming Stuff\Unity\AiaVG\Assets\TNet\Client\TNUnityTools.cs:103
UnityEngine.Debug:LogError(Object, Object)
TNet.UnityTools:PrintException(Exception, CachedFunc, Int32, String, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:81)
TNet.UnityTools:ExecuteFirst(List`1, Byte, Object&, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:111)
TNManager:CreateEx(Int32, Boolean, String, Object[]) (at Assets/TNet/Client/TNManager.cs:884)
GameControl:DEV_AddObjective(String, TIME_TYPE, Int32, OBJECTIVE_TYPE, Int32, Vector2, Vector2, Vector2) (at Assets/_Scripts/GameControl.cs:430)
GameControl:HOST_CreateLevel() (at Assets/_Scripts/GameControl.cs:412)
<Start>c__Iterator33:MoveNext() (at Assets/_Scripts/GameControl.cs:163)