private void ShowHUDText(string text)
{
// Your hud panel
GameObject panel = GameObject.Find("YourMainHUDPanel");
// The instantiated label
GameObject textLabel = Instantiate(Resources.Load("Prefab/HUDText")) as GameObject;
// Child the label to the panel
textLabel.transform.parent = panel.transform;
// Rescale the label
textLabel.GetComponent<UILabel>().MakePixelPerfect();
}